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Somya Soni

Game Designer & Developer

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Echo Maze

A stealth puzzle where sound is your only sense.

Context
Sem V · Game Design Open Elective, NMIMS
Role · Tools
To be added

The mechanic

The player navigates a maze they cannot see. Sending out a sound ping briefly reveals nearby walls for one turn, on a limited noise budget — every ping is a trade: more information, more risk. A wandering monster reacts to noise, so pinging carelessly can draw it straight to you.

The design problem

How do you make not seeing the core source of tension, rather than a limitation to design around? The noise budget and the monster’s noise-reactivity both exist to make every ping a real decision instead of a free action.

Key decisions

  • Noise budget instead of unlimited pinging

    Forces prioritization over blind exploration. A ping you can always afford is not a choice.

  • The monster reacts to noise, not sight

    Keeps the whole game inside the sound-based fiction — no separate “detection” system bolted on beside it.

Visuals

  • Level diagramPending
  • Ping-radius illustrationPending
  • Gameplay capturePending